2014年2月11日星期二

2014年2月9日星期日

The practise --Two person dialogue

This is the work practise with two person dialogue. I got an audio from my tutor Penny, which is a short dialogue with 2 person. The time is about 8 second. For this dialogue practice, I need to present a coordinated body movements and the clear of facial expressions associated with the dialogue. So, before doing animation, I am going to the green screen studio to record some actions as my reference. My audio is a piece of humorous dialogue, so I try to think how to exhibit a sense of humor on action. According to the content of the dialogue, I envisioned a interview as the background, that a reporter's interview with the star.

 
The reference video
 
Step1. Blocking
After recording the action, I need to pick two people model to test and start to produce. First of all, I want to make the blocking of two person movement without the smooth action, just for planning timing and finish some key poses.


Step 2. Breakdown
After blocking, I want to add some details in the actions of two people. For example, the movement of the shoulders and chest, as well as simple facial expressions.

 
Step 3. Final work
After the breakdown, also need further refinement of the movement of two people, including details of some finger movements and facial expressions. In addition, adjust the curve carefully to make the action looks smoother and beautiful. 



2014年2月8日星期六

Funny dialogue with good facial expressions

This is a funny dialogue with two people in a chat room who don't know each other might look like. The guy's looking for sex, the girl, something more. In a conversation, the facial expressions of the performers is very rich with inner activity. Especially about the subtext of performance, there are very subtle changes in the eyes and mouth. For animator, be sure to observe the changes of detail in life, and also can use television, movies as a reference. It is conducive for animator to make more good and real characters.



2014年2月7日星期五

Research : Walking T-rex and Spinosaur



This is a deviant art work submitted by joel3d (Domain name), a walking T-rex with muscle system.



Unlike the Marching T-rex, this work is not a rendering animation, but video in the view of some 3d software (possibly Maya according to what shows in the link by the artist), and apparently it does not have music or sound effect. Nevertheless, it still shows high quality of modelling and texturing. And the extraordinary muscle system of this tyrannosaur is even more convincing besides the part this is just a simple walking motion. 



The artist of this work might have used at least 2 motion system to create the creature movement, a skeleton system for the general motion and a muscle system to control its muscles and skins. It is likely that this work can be used for films and animations.

http://joel3d.deviantart.com/art/Trex-muscle-system-323600952



An artwork also submitted by maccollo for Primal Carnage in deviant art. 

This video does not have atmosphere as the other work of Marcello’s does.  It is quite a simple walking motion of a spinosaur with several different camera angles.

Again the work shows the artist’s deep understanding of dinosaurs and fine skills of modelling, texturing and rigging. Yet compare it to the walking T-rex, this should be a work for games or animations of less realistic. 


2014年2月6日星期四

Research: World of Warcraft: Mist of Pandaria


The cinematic trailers of Blizzard Entertainment Corporation always have high qualities. And on the ground of this fine making, this one shows something different from other World of Warcraft trailers. Although magic is quite a common thing in this game, in this trailer people can barely find trace of any kind of spells or incantations, yet contains beautiful motions of characters, this is the very reason why I chose this trailer as my research.


Discard all the fine effect and atmosphere, I focus on the fighting scene in the trailer. First the orc fought against the human, then came the third anticipator, a Pandarian Monk. Unlike these two former creatures striking and kicking blindly, the monk fought with Kung Fu, it had a purpose what and where to hit, and the movement is fantastically fluent. Also unlike former World of Warcraft trailers in which characters are always quite strict, this one has abundant facial expressions. At the first sight of the orc, I can see something like “is that it?” and roaring when encountered with the human fighter; and the latter dude has an alert look and defying emotion when faced the orc. And both of them appeared quite surprise with still face and staring eyes. The Pandaria had a another look, though he had an animal face, he clearly showed confidence though.


2014年2月5日星期三

The practice -- Tiger Animation

This is my practice's reference. The practise animal is a tiger, which include some basic walking and jumping as well as a roaring. Firstly, I use AE to make some useful references to clips together, which I can convenient see it in the production process.


 
The reference clips

step1.
I choose the model of tiger and test it, and then to make a blocking in MAYA.

The blocking curve
  
 

Step 2.
When the blocking is done, the next step need to add some details make the action getting close a real tiger. For example, add keyframes in the process of movement in the limbs;and then adjust the curve to make the action looks more smooth. On the other hand, also need to adjust the movement of the center of gravity of the tiger's forelimb and hindlimb. When the tiger's forelegs raised, the center of the forelimb would move upward. Similarly, When the tiger's hindlegs raised, the center of the hindlimb would also move upward. But there is one point to note that the velocity of the forelimb and hindlimb was not synchronized. Please refer to picture 1. In addition, do not forget to adjust the focus of the rotation of forelimb and hindlimb. When the Tigers go forward, the chest will produce offset with forepaws movement. The focus of hindlimb movement same as forelimb. Please refer to the picture 2.

Picture 1

 Picture 2
When animals doing some large range of action, such as running, jumping, etc., need to take into account the squeezing and stretching of the body. With reference to figure 3, when the tiger jumping and landing, pose1 and pose4 presented the squeeze state of the body; on the contrary, when the body is moving, the pose3 presented the maximum tensile of the body. In fact, this phenomenon has a lot in our life. When people doing exercise, such as playing basketball, the body will be presented stretching and squeezing state along with movement.

Picture 3
 
After the completion of the main part, but also need to adjust the tiger's head swinging, following the movement of the tail and roaring action. Actually, I want to let the tiger have a big roaring with dignity in the end of movement. Finally, create the camera and adjust the lens position, then render movement and output from maya.


2014年2月3日星期一

The Research -- Tiger Animation

The tiger is a representative of the cat family. Tiger is the kind of prey animals, which have the  acute hearing, night vision, sharp retractable claws freely and stout canines. However, apart from the large size and strong muscle, the black stripes have regularly distributed on the fur, which could help hidden itself in hunting time.

I search  some live pictures of tigers from the Internet, including jumping, walking, lying down, standing and the roar of the state. It is easy to find some characteristics of the tiger, for example tiger usually a little lazy when nomal walking, but the speed is very fast when it running, the body's muscles can be a good cooperation together.
Different states of the tiger

Tiger roar




 Recommend some videos from youtube let us know more about the characteristics of the tiger.